Thursday, February 21, 2019
Backstage View of ‘the Avengers’
CMT 2325 PROJECT 3  ESSAY Backstage view of The Avengers The  first objective of this essay is to elaborate on the creation of the  assorted  special(prenominal)  do in a movie. I chose the movie The Avengers to research and  story on which is an American superhero fiction movie directed by Joss Whedon. The  measuring rod on which I selected this movie was because it is a recent movie  victimisation all the latest  techniques of  motion-picture photography and  fine art.Plus, since it is a superhero fiction, there  ar a number of scenes, particularly the stunt scenes which need to be exe separatrixed   apply features  similar CGI VFX, green/blue screens and edited using software like Adobe Photoshop, Adobe After  effect, Adobe Creative Suite  doing Premium, Adobe illustrator etc. which have been discussed further in the essay. Green screens are being used extensively in almost all movies these days. The technique is called Chroma Keying, where someone is filmed standing in front of a    green screen and any green colors are digitally filtered out and replaced by the desired video. (Green Screen Environmentalism and Hollywood Cinema, David Ingram). One of the  numerous logistical challenges on the production of The Avengers involved dealing with the multitude of  primary(prenominal)  theatrical roles. Each actor had specific needs in regards to blue or green screen. The character that play Black Widow is red hair, Thor is blonde, and  original Americas costume was almost chroma blue. Thus, there were a variety of different requirements for each. The scenes were  failed out with both green and blue screens and the lesser of two evils were interpreted for the final shoot.Example in the movie  For hulks punch to Thor, they  hurl Chris Hemsworth(Actor playing Thor) in front of a bluescreen standing on  unclutter of a real section of a downed Leviathan that they built. And they attached Hemsworth to a  stemma pull that they retimed, so he could look like he was knocked    sidewise. They  consequently replaced the blue screen with the apt background for the final look. They also cut a few frames out of the footage, so it looks like Hulks punch has  indorsement impact. The movie had an extraordinary  logical argument of making the CGI (Computer-generated Images) realistic and  fabulously clever.ILM played an important role in contributing to the visual effects of The Avengers. They were responsible for creating many of the films digital assets  from the Helicarrier, to  peeled York streets and buildings, to digi-doubles of the characters,  positivist the Hulk and  compress Man. (Creating A 3D Animated CGI by Michael Scaramozzino)The  storm of many perhaps the scene stealer of the film is the Hulk played by Mark Ruffalo. This is due to the less than fully successful  before attempts at digital Hulks.Ang Lees 2003 Hulk and Louis Leterriers The  undreamed of Hulk both failed, for many people, in producing a Hulk that could  walk the digital tightrope of i   mpressive near undefeatable strength, huge body  peck, fast  bustling movement, raw anger and likable performance. ILM did a lot of  sustenance  lick in terms of selling the weight and that was hard slog to  contract it right and to get all the pieces working together to make his mass believable, beyond that they did several rounds of simulation as far as the  vigour dynamics and the skin  to help make that all work together.To  strive this ILM deployed advanced motion capture and a  sore facial  livelihood system. The face of the Hulk was built out from a life  confound / scan of actor Mark Ruffalos face. It was then modified in ZBrush to become the Hulk, while still retaining an essence of the original actor. They also  canvass simian motions for the Hulk  and when Mark Ruffalo came to the studio to experiment with different motions in the mo-cap suit, he started to tend to go towards more apish motions, giving him that animalistic quality that gives you a feeling that hes not qui   te in control. ( http//latino-review. om/2012/04/05/avengers-cgi-ruffle-hulk/) For the  imaginative director, graphics  HUD supervisor, and the screen designer/animator, the most challenging on-screen graphics job was the creation of the heads-up displays (HUDs) in the film, used for two versions of Iron Mans suits. The team also created the on-screen graphics to fill in countless digital  calculator screens throughout the movie. Simultaneously they created the two Iron Man HUDs (the Mark 6 and the Mark 7) and ended by animating and compositing all the final 2D and stereo comps for the HUD interior shots and the POVs.The new HUD had to look and feel like  forward Iron Man HUDs, but with amplified sophistication and detail. The designing of all the widgets, icons and panels was  do on Illustrator, converted to layered Adobe Photoshop files and then brought into After Effects for animation. (http//provideocoalition. com/adobe/story/Marvels_The_Avengers_Taking_the_HUD_to_new_heights/)T   he Avengers was the first time the HUD had been through in stereo. On the previous Iron Man films, there was a lot of  fuzzed graphics for depth, but in stereo depth of field doesnt work as well.They focused a lot of time on how widgets and graphics would actually function because everything was clearly readable. Everything in the HUD, even down to the  tiny micro-text, relates precisely to the current story-point. A system was devised and rig on Iron Man 2 that was upgraded for stereo within After Effects. It utilized a virtual representation of the characters head in a 3D  environs surrounded by the HUD graphics. Once we got the footage, we tracked it in 2D using the point tracker in After Effects.We put point trackers on the  inside(a) corners of both of his eyes and the end of his nose. From that, we averaged those tracks and shifted out the average in z space to get rotational values. The movie The Avengers has used numerous animation and graphic techniques which have opened up    a whole new realm of exciting opportunities for future work the creation of the Hulk character being my personal favorite. The recreation of a computer model of New York City using a huge number of photographs edited was done amazingly as well.Also the camera shots, angles, lighting, and editing, all aid into the brilliant cinematography ofThe Avengers. REFRENCES 1. http//latino-review. com/2012/04/05/avengers-cgi-ruffle-hulk/ 2. http//www. studiodaily. com/2012/05/previs-techvis-and-postvis-on-the-avengers/ 3. http//provideocoalition. com/adobe/story/Marvels_The_Avengers_Taking_the_HUD_to_new_heights/ 4. Green ScreenEnvironmentalism and Hollywood Cinema by David Ingram 5. Creating A 3D Animated CGI by Michael Scaramozzino  
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